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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games on iOS in the Middle East - Q2 2024

Discover the performance trends of the top 5 high fantasy games on iOS in the Middle East during Q2 2024, based on Sensor Tower data.

Top 5 High Fantasy Games on iOS in the Middle East - Q2 2024

During the second quarter of 2024, high fantasy games on iOS saw diverse performance trends in the Middle East. Here’s a look at the top 5 games in this category: Squad Busters, Akinator, Clash of Clans, Solo Leveling:Arise, and Wuthering Waves.

Squad Busters from Supercell, which was released at the end of May 2024, showed a strong initial performance. The game saw weekly downloads peak at 702.8K in its launch week, then declined to 15.1K by the end of June. Weekly revenue started at around $85.8K, dipped slightly mid-June, but rebounded to approximately $71.2K in the final week. Weekly active users followed a similar trend, starting at 637.7K and dropping to 84.6K by the end of the quarter.

Akinator by Elokence maintained consistent performance throughout the quarter. Weekly downloads ranged from 14.7K to 45.6K, with a notable peak in late May. Revenue fluctuated, peaking at around $249 in mid-June. Active users showed a steady pattern, starting at 105.7K and ending at 117.1K, with a peak of 158K in late May.

Clash of Clans, another title from Supercell, continued to show robust performance. Weekly revenue was strong, peaking at $262.3K at the beginning of April, then stabilizing around $126.9K by the end of June. Weekly downloads remained steady, averaging around 11K to 12K. Active users also showed resilience, starting at 628.2K and ending at 545.2K.

Solo Leveling:Arise by Netmarble Corporation displayed moderate performance. Weekly downloads saw a significant drop from 70.6K in early May to around 4.2K by the end of June. Revenue started at approximately $88.3K, then fluctuated around $33K to $38.7K. Active users remained relatively stable, ranging from 60.1K to 71.1K throughout the quarter.

Wuthering Waves by KURO GAMES had a notable start with 71.6K downloads in its release week, but this number fell to 2.2K by the end of June. Revenue showed a similar trend, starting at $46.2K and ending at $37.1K. Weekly active users decreased from 62.9K to 21.7K over the quarter.

These insights are derived from Sensor Tower data, which provides a comprehensive overview of app performance. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024